Josh Lange: Previs, Animation, and Illustration Portfolio
Commissions & Bookings: josh@joshlange.com
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Resume

LinkedIn
IMDb
PDFS:
2019 Animator Resume · 2019 Animator Recommendations
2019 Previs+Layout Resume  · 2019 Previs+Layout  Recommendations
                                                                                                                                                 JOSH LANGE
                                                                                                                 VISUALIZATION + LAYOUT + ANIMATION
                                                                                                                                 760.855.6626      Josh@ JoshLange.com
EXPERIENCE

4/2028-present - PIXOMONDO, INC - Los Angeles, CA
Previsualization Lead/Layout Supervisor/Animator "The Orville" Season Two
  • Helped oversee and manage artist team ranging from 5-8 people, and was acting supervisor while the supervisor worked for long periods on the lot.
  • Script breakdowns to disseminate visualization priorities for asset creation and shot creation.
  • Keyframe vehicle animation, camerawork/cinematography for previs, layout, and finals.
  • Adobe After Effects compositing. Maya lighting and Viewport 2.0 hardware rendering.
  • Oversaw deliveries when supervisor was not present.
  • Episodes ranged from 30-60 shots each.

  • Previsualization Artist/Layout Artist/Animator "Star Trek: Discovery" Season Two
  • Helped oversee and manage artist team ranging from 5-8 people, and was acting supervisor while the supervisor worked for long periods on the lot.
  • Script breakdowns to disseminate visualization priorities for asset creation and shot creation.
  • Keyframe vehicle animation, camerawork/cinematography for previs, layout, and finals.

7/2017 - 2/2018 -  THE THIRD FLOOR, INC. – Los Angeles, CA
Previsualization Artist/Postvisualization Artist   Avengers: Infinity War, Deadpool 2, Venom, Aquaman
  • Keyframe character animation, camerawork/cinematography, light compositing.
  • Adobe After Effects compositing. Maya lighting and Viewport 2.0 hardware rendering.
  • Created techvis videos to help director, 2nd unit, and VFX supervisor with shooting.
Previsualization Artist   2 Confidential Horror/Action Feature Films
  • Keyframe character animation, camerawork/cinematography.
Postvisualization Artist  Confidential Comedy/Action Feature Film
  • Adobe After Effects compositing. Maya lighting and rendering.

5/2017 - 6/2017 - DAY FOR NITE – Los Angeles, CA
Previsualization Artist/Techvisualization Artist     Godzilla: King of the Monsters
  • Keyframe character animation, camerawork/cinematography, light compositing.
  • Created techvis videos to help director, 2nd unit, and VFX supervisor with shooting.

5/2013 - 4/2017 PROOF, INC. – Los Angeles, CA
Previsualization Supervisor  In-house VR demo, Target 2016 Holiday Campaign/"The Toycracker", 
 Honda "The Power of Dreams" Commercials
  • Target: Oversaw team of nine previs artists to create four thirty-second TV spots and one short film in six weeks, Also responsible for shot creation, asset building, and editing
  • Honda: Oversaw a team of four previs artists to create five thirty-second TV spots in under two weeks
  • In-house VR demo: Oversaw a team of four previs artists to create a VR demo for the Oculus Rift
Previsualization Lead The Fate of the Furious, The Predator
  • Fate of the Furious: Oversaw a team of twelve previsusalization artists for a tentpole feature film
  • The Predator: Participated in director/production meetings, stepped in as previs supervisor for two weeks
Previsualization Artist  Oculus Rift projects, Kia Commercial, Bright, Star Trek Beyond, Gods of Egypt, Furious 7, Night at the Museum 3,  Clash of Clans Commercial,  Julius Bar Commercial, Discover Commercial, TurboTax Commercial, Pepsi Commercial
  • Keyframe character animation, camerawork/cinematography, lighting, character/prop/environment modeling and texturing, and VR rendering.
Postvisualization Artist Night at the Museum: Secret of the Tomb
  • Adobe After Effects compositing. Maya lighting and rendering.
Techvisualization Artist Fate of the Furious, Night at the Museum: Secret of the Tomb
  • Created techvis documentation and diagrams and videos to help director, 2nd unit, and VFX supervisor with shooting.

​9/2010 - 5/2013   THE THIRD FLOOR, INC. – Los Angeles, CA
Previsualization Artist  The Avengers, Jack the Giant Slayer, Despicable Me: Minion Mayhem Theme Park ride, White House Down, The Secret Life of Walter Mitty,  300: Rise of an Empire, Divergent, Godzilla, X-Men: Days of Future Past, Teenage Mutant Ninja Turtles, The Maze Runner. Van Helsing Pachinko Game, China Central Television Spring Festival Video
  • Keyframe facial/character animation, motion capture editing/performance, camerawork/cinematography, lighting, basic compositing, and basic modeling.
  • Created techvis documentation and diagrams and videos to help VFX supervisor with shooting.
  • Held a "Learn at Lunch" lecture about Maya animation and mocap editing.
  • Served as a remote "Previs Mentor" through a partnership with Escape Studios.
  • Previs projects which went on to receive awards for the final product:  Two Academy Award nominations for Best Visual Effects (2013 The Avengers-ILM, 2015 X-Men: Days of Future Past-final VFX team);  Annie Awards: Visual Effects in a Live Action Production (The Avengers);  Best Animated Special Production (Despicable Me: Minion Mayhem-Illumination); Visual Effects Society Award: Outstanding Visual Effects in a Special Venue Project (DM: MM-Illumination) 

4/2005 - 9/2010   ROCKSTAR GAMES – San Diego, CA
Senior Animator  Red Dead Redemption; Red Dead Redemption: Undead Nightmare Downloadable Content
Lead Cutscene Animator  Midnight Club: Los Angeles/South Central Downloadable Content
Animator  Rockstar Games Presents: Table Tennis, Max Payne 3 (uncredited), Grand Theft Auto IV: The Lost and the Damned (uncredited)
  • Created keyframe animation (including quadrupeds, vehicles, props, etc.) and edited motion capture for in-game character animation and cutscenes (all titles)
  • Performed in motion capture suit for in-house OptiTrack studio; directed actors during motion capture sessions (Red Dead Redemption, Midnight Club: Los Angeles)
  • Keyframed in-game facial animation (Red Dead Redemption)
  • Worked with Rockstar’s head Animation Director on New York cutscene mocap shoots; established cutscene pipeline; tracked deliverables; assembled scenes; polished facial mocap; edited cutscene scripts for programmers, collaborated with art department on art direction and set design  (Midnight Club: Los Angeles)
  • Uncredited animation support (Grand Theft Auto: Lost and the Damned, Max Payne 3)
  • Selected as Lead Animator for cancelled Midnight Club 5 project
  • Awards: “Game of the Year” (Red Dead Redemption, 95/100 Metacritic); “Best Downloadable Content” (Undead Nightmare); VGA Nominations: “Best Racing Game” (MC:LA), “Best Sports Game” (RGP:TT)

1/2002 - 2/2005   STUDIO GIGANTE – Chicago, IL
Animator, Animation Tuner, Script Editor  Wrestlemania 21, Tao Feng: Fist of the Lotus
  • Worked under lead designer to set up cameras, facial animation, sound effects, and particles (Wrestlemania 21)
  • Edited mocap and keyframed character and cutscene animations (both titles); keyed in-game lip synch (Tao Feng)
  • Attended Seven-Star Praying Mantis Kung Fu and Carlson Gracie Brazilian Jiu Jutsu classes
  • Wrote and performed stand-up comedy at The Lyon's Den open-mic

EDUCATION

9/2000 - 6/2001   THE VANCOUVER FILM SCHOOL – Vancouver, BC
  • 3D Animation and Visual Effects Class of 28, Graduated with Certificate of Recommendation
  • Received festival extension scholarship; student film played in international festivals
  • Animated and storyboarded one commercial and two promo shorts for the Los Angeles International Short Film Festival
  • Curriculum included: 3D animation/modeling/texturing/lighting, acting, sculpting, 2D animation, character design

9/1999 - 6/2000    THE EVERGREEN STATE COLLEGE – Olympia, WA
  • Received TESC Foundation Scholarship
  • Attended psychology, Chinese Cinema, and screenwriting courses
  • Ad Designer for the school paper, the Cooper Point Journal (CPJ)
  • Attended Ninpo Taijutsu and Filipino Escrima stickfighting martial arts classes
  • Interviewed alum Matt Groening for the CPJ, upon his visit for the commencement speech


SKILLS
  • PREVISUALIZATION  animation, cinematography, basic modeling/texturing, effects, lighting
  • POSTVISUALIZATION  compositing, rendering
  • TECHVISUALIZATION creating videos and diagrams to translate shots for film shoots
  • VR design, animation, camera,  modeling, texturing, lighting,  rendering
  • THEME PARK RIDES design, animation, camera, modeling, texturing, lighting
  • 3D ANIMATION  keyframe, motion capture, character/facial, quadruped, lip synch, in-game, cutscenes
  • ILLUSTRATION/GRAPHIC DESIGN  digital and traditional (link to artwork portfolio)
  • EDITING using Premiere to assemble and refine film sequences, and also for making personal and company demo reels
  • COMPOSITING  using After Effects for postvisualization purposes
  • STORYBOARDING
  • SOFTWARE  Maya, Photoshop, After Effects, Premiere, PFTrack, Syntheyes
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