<Projects
Max Payne 3 (2012)
Company: Rockstar Games, San Diego
Role: Animator (uncredited)
Time on project: September 2010
May Payne 3 was my next game immediately after the release of the Undead Nightmare downloadable content for Red Dead Redemption. I worked on early versions of Max's cover animation, as well as boat steering animation for a river level. The game looked great, even in 2010, and it ended up doing very well critically and commercially, including a "Best Animation" award. Congratulations to the team that worked on it.
Notable Animations:
Max cover animation, Player
River boat steering, NPC
Acclaim:
Metacritic Metascore: 86
"2012 Best Animation" Inside Gaming Award
Max Payne 3 (2012)
Company: Rockstar Games, San Diego
Role: Animator (uncredited)
Time on project: September 2010
May Payne 3 was my next game immediately after the release of the Undead Nightmare downloadable content for Red Dead Redemption. I worked on early versions of Max's cover animation, as well as boat steering animation for a river level. The game looked great, even in 2010, and it ended up doing very well critically and commercially, including a "Best Animation" award. Congratulations to the team that worked on it.
Notable Animations:
Max cover animation, Player
River boat steering, NPC
Acclaim:
Metacritic Metascore: 86
"2012 Best Animation" Inside Gaming Award