This week the new show Dark Matter aired its first trailer. I'll have more details on this project closer to its release date on May 8.
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These days I'm being asked more and more to speak with students about working in games and film. In order to do so, I needed to make a demo reel without any violent or mature content, so this reel is meant for all ages. My latest release is now streaming. I made some of the previs on the sci-fi film Spaceman, now on Netflix. You can read my project writeup for it here. Our MPC Visualization team handled previs animation for this spot last month, and it made it way to the Sphere building on the Las Vegas strip just in time for the Super Bowl. The featured quarterback Patrick Mahomes would become Super Bowl MVP less than a week later. You can check out a writeup for it on my project page.
Our MPC Visualization team worked on animating this spot for previs last month and it's already gracing the incredible Sphere building on the Las Vegas strip. You can check out a writeup for it on my project page. As the year wraps up, I think the biggest takeaway from 2023 is being grateful to have made it through the momentous and costly union strikes that rocked the film and VFX industries this year. I don't think the studios and union members realized how damaging they were to people not just within the writing and acting professions, and I hope that profits are equitably shared beyond just a small section of all the many people who make entertainment in this industry. I know that many VFX artists and 3D animators got discouraged and stepped away from the industry, and I hope they get their chance to return when things recover.
No matter the difficult circumstances, MPC Visualization remains a place where we work on fun projects with great people. This year's releases were Transformers: Rise of the Beasts, Strays, and Goosebumps and I'm really proud of these final results. We also started a YouTube channel for our department. There are also several shows we're still working on that I look forward to seeing next year, including some special formats that have been really rewarding puzzles to solve. I'm glad that the Unreal Animation Fellowship provided another opportunity to make an individual animation piece that I could take to final. My main goals for 2024 is to improve my health habits and get back to weekly drawing. I received some painting supplies for Christmas, so I will also be thinking about what to paint with them. When it comes to skills, I will of course be working more with learning Unreal, and I want to get a basic understanding of Substance in January and February and learn other new programs. A few weeks ago I posted my making of video for the shot I made for the Unreal Animation Fellowship, but today I also finished my write-up of the experience, with more detail than I could pack into that breakdown video. You can read it here. Our MPC Visualization team worked on the first episode of this young adult horror series on Disney Plus. Check out my project page for the show here.
Our "exquisite corpse" short that we made last month in the Unreal Animation Fellowship is now available to view online. I'm still preparing my making of video and blog post, which will be posted sometime over the next month or so. In the meantime, I hope you enjoy our short. My shot plays at the very beginning. The raunchy talking dog comedy (yes, you read that right) has now hit theaters. You can read about my time on the film on the project page here.
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I am an Emmy-winning Visualization Supervisor, Animator, and Visual Artist with over twenty years of experience in the entertainment industry. Categories
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