JOSH LANGE: PREVIS, ANIMATION, AND ILLUSTRATION PORTFOLIO
  • HOME
  • REELS
  • WORK
  • ABOUT
  • ART
  • BLOG
  • SERVICES
  • CONTACT

New 2024 Animation Demo Reel

12/19/2024

0 Comments

 
I've cut a new demo reel of just 3d animated content (mostly characters). I've also posted this to my Reels page.
0 Comments

New 2024 Advertising Reel

12/14/2024

0 Comments

 
I've updated my advertising reel to include the latest content from the last few years. I've also posted this to my Reels page.
0 Comments

Recommendations & Testimonials Updated

10/10/2024

0 Comments

 
I updated my recommendations page to include recent testimonials from the leadership at MPC Visualization. You can take a look at them here. Thank you to everyone who provided their positive feedback on my work over the years in film and games.
0 Comments

Wrap-up of 2024 Unreal Fest in Seattle

10/5/2024

0 Comments

 
I attended my first Unreal Fest this year. It was held in Seattle, Washington, my home state. I now reside here as well, so it was nice to be able to skip hotels and see my family each night. In addition to checking out the product floor, I attended the following panels and talks (many of which were also livecast or recorded for the Unreal Engine YouTube page. It was impossible to see everything I was interested in, but I did my best:
Tuesday:
  • Opening Session
  • Intro to Control Rig lab - Sean Lake
  • Intro to Niagara Fluids lab - Joe Raasch
  • State of Virtual Production - Ryan Mayeda
  • Blur Studio: Crafting 'Secret Level' - Thierry Labelle, Jean Baptiste Cambier, Sachin Patekar
  • The Future of Hip Hop and Gaming - Cordell Broadus, Ewald Vorster
  • Visualizing 'Kingdom of the Planet of the Apes' - Wes Ball, Casey Pike
Wednesday:
  • Making your Animation Unreal - Fredrik Nilsson
  • Additional Animation Production Workflows lab - Kevin Miller
  • Making AAA Cinematics with a Small Team - emptyvessel
  • 20 Years of Visualization - Chris Edwards, Johnson Thomasson
  • Tools of Tomorrow: A Practical Application of AI & ML in Animation with ChikaBOOM! - Tom Thudiyanplackal, Koina Freeman, Erik Weaver, c. Craig Patterson
  • A Real-Time Frontier: Building a Stylized Long-Form Narrative Workflow - David Alve, Shawn Dunn
Thursday:
  • Weta FX Brings Real-Time to the Oscars - Keith Miller
  • Advanced Animation Techniques - John Fielding
  • Making Piece by Piece, the Pharrell Williams Animated Biography - Josh Wexler, Veerendra Patil, Rakshith Hoskote, Aritra Mukherjee
  • Party at the Museum of Pop Culture (MoPop)
Over the next several weeks I will be watching the Livestreams and recordings for the talks I missed and also to complete my notes on the ones I watched. It was an absolutely packed week of information, exciting news, reunions and long-overdue IRL meetings with people I've known and collaborated with going back years now. I left energized and looking forward to my next personal 3D animated film.
Picture
Group photo for the Unreal fellowship graduates. I'm in the center back row.
0 Comments

The Three-Dimensions of Creative Teams

9/19/2024

0 Comments

 
I will unpack this idea more in future posts, but it was on my mind lately so I wanted to at least touch on it today.  Although like anyone, I've made mistakes along my journey in the entertainment industry, I've also learned lessons that I know can benefit those of you on creative teams. Particularly in leadership.

One lesson for creative leads and supervisors is that there are usually three major parts, or dimensions (imagine a three-level chess board), to be aware of during the course of any project:
  • The client
  • Your company
  • Your team

Your goals for each dimension are different. No matter the project, you will want it to be a happy success of course, and you will always want to bring universal qualities like confidence and ethics to every show. Achieving success in each dimension takes different approaches, however.

Succeeding with clients requires being present. This includes being available for sudden call requests, responding to emails, but most of all it means actively listening and coming to meetings prepared with questions, information, and items for review. They should never feel in the dark about anything, whether it be deliveries or things that are holding your team up from doing its work. It also means being accurate. Accuracy for clients includes providing important information and advice (without over-promising), and not rushing to reply until you are certain your response is clear and undeniably factual (reread your replies as many times as it takes). Even a quick "I will look into that for you, I should have an answer in around an hour" is better than a muddy or partially incorrect reply ten minutes after their ask.  Likewise, timeliness is a necessary ingredient too. Set the standard for deadlines to not just be met on time, but early. And perhaps above all else, being pro-active is a key factor in success with clients. This means putting yourself in their shoes to anticipate needs and ask them questions they might not have known they need answers for yet. When a client feels like you can be trusted in this way, you are truly part of the team. You'll know this because you'll see more work come your way, or your opinion will be sought more. It means you've bridged the gap between knowing what the client wants, and knowing what their audience wants.

If you lead a team that is only one of several at your company, success to your department head, managers or producers can mean getting ahead of schedule, looking for ways to provide available resources to your peers (after your client is 110% covered, of course), and ensuring your morale is high so it is a boon to the department/company as a whole. No matter how exciting your project might be, making sure it is a "no-drama zone" puts managers and producers at ease, because they know your show is on track from the good feedback they're hearing from your client, and there isn't grumbling from your team members about mismanagement or personal issues through the grapevine. Strive to avoid being the project that is "on fire" and needs resources from other teams. Being on fire isn't always possible to avoid, sometimes due to forces outside your control, but don't be fooled into thinking that things can't be better planned and anticipated. Even though you might won't spend as much time dealing in this dimension in your day-to-day, you cannot ignore it. A good rule of thumb is: if you succeed in client and team work, the company issues mostly take care of themselves.

Success with your team is paramount. If your team isn't functioning, success in the other dimensions is impossible. For a creative team to be successful, your leadership needs to help remove obstacles for them and provide your crew not just information, but encouragement, respect, a stake in the success and the inspiration to achieve beyond what everyone originally thought possible. This provides them a work environment where they are set up for success. Once you do this, they can become empowered and confident, and it is very hard to for this kind of team to fail. I have seen empowered teams succeed in high-pressure situations while still being relaxed and fun, and this is a great goal to strive for. Hiring people that match your culture and meet your needs gets you most of the way there, but you still need to get them to believe in the project and care about their teammates so they can help each other deliver their best work for the client, which helps everything. And don't forget to give them the praise and credit they deserve along the way! Your results wouldn't be possible if it weren't for them.

So to summarize:

High-performing teams make for happy clients, which translates to a good workplace environment.

Winning the client dimension requires:
  • Being fully present and actively listening
  • Making yourself available for requests in calls, emails or messages
  • Coming to meetings prepared with questions, information, and items for review.
  • Accurate and timely information and advice
  • Hitting deadlines
  • Being pro-active, anticipating needs, asking questions that solving problems

To win the company dimension, you must:
  • Keep your department head informed
  • Take care of problems on your side of the fence, so they don't affect others ("no drama")
  • Get ahead of schedule
  • Provide available resources to other teams when possible (but always make sure your client's needs are more than covered)
  • Keep morale high so it can spread to the rest of the company

Winning the team dimension means:
  • Removing their obstacles
  • Providing information, encouragement, respect, a stake in the success, and inspiration
  • Hiring the right people for your culture and needs
  • Once they're hired, get them to believe in the project and care about helping their teammates
  • Giving praise and credit!

This went longer than I expected and there's still so much more I could add on the subject. Thanks for reading. Leave a comment with your thoughts if inspired.
0 Comments

SPACEMAN out now on Netflix!

3/1/2024

0 Comments

 
My latest release is now streaming. I made some of the previs on the sci-fi film Spaceman, now on Netflix. You can read my  project writeup for it here.
0 Comments

New Samsung/Marvel's "What If...?" spot on the Las Vegas Sphere

1/18/2024

0 Comments

 
Our MPC Visualization team worked on animating this spot for previs last month and it's already gracing the incredible Sphere building on the Las Vegas strip. You can check out a writeup for it on my project page.
0 Comments

    Welcome!

    I am an Emmy-winning Visualization Supervisor, Animator, and Visual Artist who helps movie and game studios show their most exciting stories to attract the biggest audience.

    Bookings/Commissions:
    [email protected]

    Categories

    All
    2010
    2011
    2012
    2013
    2014
    2015
    2016
    2017
    2018
    2019
    2020
    2021
    2023
    2024
    2025
    300 Movie
    Advertising
    Animation
    Animation Fellowship
    Art
    Artblog
    Artwork
    Avengers
    Avengers End Game
    Avengers Infinity War
    Awards
    Bio
    Blog
    Bright
    Clash Of Clans
    Comic
    Commercial
    Cruella
    Demo Reel
    Despicable Me
    Discover Card
    Divergent
    Event
    Fate Of The Furious
    Films
    Furious7
    Gods Of Egypt
    Godzilla
    Grandpa Comic
    Hike
    Honda
    Independent
    Jtgk
    Leadership
    Love And Monsters
    Marvel
    Mastodon
    Maze Runner
    Media
    Mob Scene
    Movies
    Mpc
    MPC/Technicolor
    Natm3
    News
    Oscar
    Pepsi
    Pixomondo
    Podcast
    Postvis
    Previs
    Prints
    Proof
    Rdr2
    Short Film
    Site News
    Spaceman
    Sphere
    Star Trek 3
    Star Trek Discovery
    Star Wars
    Store
    Strays
    Supervisor
    Target
    Television
    The Orville
    The Third Floor
    TMNT
    Trailer
    Turbotax
    Unreal Engine
    Unreal Fellowship
    Vfx
    Video
    Visual Effects
    Watchmen
    Website
    Xmen5

    Archives

    March 2025
    February 2025
    January 2025
    December 2024
    November 2024
    October 2024
    September 2024
    April 2024
    March 2024
    February 2024
    January 2024
    December 2023
    November 2023
    October 2023
    September 2023
    June 2023
    April 2023
    February 2023
    January 2023
    December 2022
    September 2022
    August 2022
    May 2022
    December 2021
    November 2021
    August 2021
    July 2021
    June 2021
    December 2020
    October 2020
    September 2020
    July 2020
    April 2020
    March 2020
    February 2020
    December 2019
    November 2019
    October 2019
    June 2019
    May 2019
    April 2019
    January 2019
    December 2018
    October 2018
    July 2018
    June 2018
    May 2018
    February 2018
    November 2017
    August 2017
    April 2017
    December 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    February 2016
    January 2016
    December 2015
    November 2015
    September 2015
    July 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    November 2014
    September 2014
    August 2014
    June 2014
    May 2014
    March 2014
    February 2014
    January 2014
    December 2013
    November 2013
    August 2013
    June 2013
    May 2013
    April 2013
    February 2013
    January 2013
    July 2012
    May 2012
    April 2012
    February 2012
    December 2011
    October 2011
    September 2011
    August 2011
    June 2011
    March 2011
    February 2011
    December 2010
    September 2010
    August 2010
    July 2010
    May 2010
    February 2010
    October 2009

    RSS Feed

Powered by Create your own unique website with customizable templates.
  • HOME
  • REELS
  • WORK
  • ABOUT
  • ART
  • BLOG
  • SERVICES
  • CONTACT