After fourteen months of lockdown without seeing a movie in theaters, my family and I went out to the El Capitan Theatre in Hollywood for the first time in ages, and saw Disney's Cruella--the film that I spent a year working on as Postvisualization Supervisor. I thought it came out tremendously well. You can read about some of my experience working on it by visiting the film's project page here.
As of October 23, the horror-comedy creature feature 'Love and Monsters' is now available to stream at home! You can read my project page for it here. I hope you get the chance to enjoy the film.
I was only on working on the project less than a week, I would still like to congratulate those who helped it cross the finish line. It was fun to work on another film based on the comics I read as a kid, although I never would have dreamed I would animate those symbiote suits years later. Always leave room for life to surprise you! More at my project page for the film here.
The latest film I worked on is now in theaters, and with a record-setting global opening. I am very proud of the work our team did on the pre- and postvisualization at Third Floor, and highly recommend anyone seeing it before it is out of theaters. You can learn more about my experience on the film at my project page.
Recently new media has been posted about the Netflix film I did previs work on for Netflix. I've added all three trailers to its project page. It begins streaming in December. Enjoy!
Number eight in the Fast and Furious franchise hits American movie theaters this weekend. I went to the Hollywood screening last night, and highly enjoyed the follow-up to the massively successful Furious 7. You can read about my time on the project as Lead Previs Artist on the Fate of the Furious project page. I hope those visiting this page check it out on a big, loud theater screen, as it was intended.
The shots I presived in X-Men: Days of Future Past can finally now be seen in an alternate cut of the movie, now out on Blu-Ray.
Recently I was asked by my longtime friend, fellow Vancouver Film School grad, and producer-director-film critic (he does it all, folks) Paul Booth to do an interview with him for the online film site Influx Magazine. I've included a link to the full article at the bottom.
"Josh Lange has worked on some very impressive video games and he’s been part of some amazing studio pictures. For me, it’s Josh’s integrity and consummate professionalism that made him an ideal candidate for this series. Josh also has a respect for movies of the past and present before Star Wars or the prequel trilogy. We live in a time of cinema, where many people don’t respect the past. Josh knows his stuff.
Paul Booth: What films or life event made you want to make movies? Past just loving movies?
Josh Lange: The worlds and characters of the original Star Wars films triggered an intense fascination and passion in me early on when I was a kid. As my connection to those movies evolved, I began to learn about the methods developed by George Lucas and his visual effects crew to make their groundbreaking special effects. Since the visual effects were what really made those movie stand out, I started looking at other filmmakers with high standards for the field, such as Stanley Kubrick. I was also in love with the films of Walt Disney as a kid, and as my interests began bouncing between art, animation, movies, and visual effects, I started making small films and taking film courses through the local community college while I was in high school. Senior year I was officially hooked, and it was only a matter of time before I entered film school."
Link to the full article on Influx Magazine.com
The new Avengers trailer came out this week. A few of the shots I did previs for are in it, including the shot of the damaged flying jet (:56) and Thor reaching out for his hammer Mjolnir and catching it "Jedi style" (1:09). Check it out and let me know what you think.
I am an Emmy-winning Visualization Supervisor, Animator, and Visual Artist with over twenty years of experience in the entertainment industry.