Our "exquisite corpse" short that we made last month in the Unreal Animation Fellowship is now available to view online. I'm still preparing my making of video and blog post, which will be posted sometime over the next month or so. In the meantime, I hope you enjoy our short. My shot plays at the very beginning.
Recently I was asked by my longtime friend, fellow Vancouver Film School grad, and producer-director-film critic (he does it all, folks) Paul Booth to do an interview with him for the online film site Influx Magazine. I've included a link to the full article at the bottom.
"Josh Lange has worked on some very impressive video games and he’s been part of some amazing studio pictures. For me, it’s Josh’s integrity and consummate professionalism that made him an ideal candidate for this series. Josh also has a respect for movies of the past and present before Star Wars or the prequel trilogy. We live in a time of cinema, where many people don’t respect the past. Josh knows his stuff.
Paul Booth: What films or life event made you want to make movies? Past just loving movies?
Josh Lange: The worlds and characters of the original Star Wars films triggered an intense fascination and passion in me early on when I was a kid. As my connection to those movies evolved, I began to learn about the methods developed by George Lucas and his visual effects crew to make their groundbreaking special effects. Since the visual effects were what really made those movie stand out, I started looking at other filmmakers with high standards for the field, such as Stanley Kubrick. I was also in love with the films of Walt Disney as a kid, and as my interests began bouncing between art, animation, movies, and visual effects, I started making small films and taking film courses through the local community college while I was in high school. Senior year I was officially hooked, and it was only a matter of time before I entered film school."
Link to the full article on Influx Magazine.com
The demo reels on my Animation page are now broken into three separate videos:
-The "Main Demo Reel" contains the best pieces I've done of any kind
-The "Keyframe Reel" solely features animations that are keyframed
-The "Mocap Reel" has just motion capture-related scenes
I've included some recently-made animations and updated the Red Dead Redemption selections from videos that are now available at the official RDR2 website.
Weebly's site editor now has the ability to use unique headers on each page, so the site's got a bit of a new look as well.
I am an Emmy-winning Visualization Supervisor, Animator, and Visual Artist with over twenty years of experience in the entertainment industry.