A few weeks ago I posted my making of video for the shot I made for the Unreal Animation Fellowship, but today I also finished my write-up of the experience, with more detail than I could pack into that breakdown video. You can read it here.
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Our MPC Visualization team worked on the first episode of this young adult horror series on Disney Plus. Check out my project page for the show here.
Our "exquisite corpse" short that we made last month in the Unreal Animation Fellowship is now available to view online. I'm still preparing my making of video and blog post, which will be posted sometime over the next month or so. In the meantime, I hope you enjoy our short. My shot plays at the very beginning. The raunchy talking dog comedy (yes, you read that right) has now hit theaters. You can read about my time on the film on the project page here.
At long last, the newest installment in the Transformers mighty franchise has hit the silver screen worldwide, with Rise of the Beasts. Our large team at MPC Visualization did amazing work on it, and I was proud to be a Lead on the show and help the shots come together. I'll be checking it out this weekend and hope to hear from those who do as well.
Back in 2021 I went through the Unreal Virtual Production Fellowship program and made a short film using the Unreal game engine. It was a powerful, life-changing experience. While a lot of things happened after the fellowship completed that delayed me making a recap, I finally completed it for you to enjoy. So sit back, relax, and click here to read all about what it was like to make a short film in one month as an Unreal Fellow. Two simple game-inspired animation tests done in Maya. Animation, edit, and sound by me. It was inspired by all the stand-up paddle-boarding I see in Washington state. Model used with permission. The trailer for the raunchy dog talking dogs comedy is age-restricted so it has to be viewed on YouTube. Click the link below (the link isn't broken, it's just an age-restricted Red Band trailer). I've stopped posting to Twitter so I can join the Fediverse!
I can't add a button to it at the top of this page, but if you're interested in my micro-blogs you can find me on Mastodon at [email protected]. <a rel="me" href="https://mstdn.social/@ArtOfJoshLange">Mastodon</a> I was part of the crew interviewed to cover the VFX and visualization process for the film Nope on the website Digital Media World. An excerpt:
Josh Lange, Previs Supervisor at MPC, said, “Since the creature could also change direction and travel in response to the person looking at it, it needed a defined ‘front’ and ‘back’ to make it clear where it was heading. Jellyfish and drapery were the closest real-world reference, and we gave massive scale to the ‘wings’ that undulate and push air below the creature and give a believable explanation for how it could stay afloat at will.” As design options were pitched during the concept design stage, the artists helped show how these would look in motion with mockups and animation work. Early on, there were saucer options that were smooth and symmetrical, others that looked rougher and organic, and one with a notch cut out of the rim of the ship. |
Welcome!I am an Emmy-winning Visualization Supervisor, Animator, and Visual Artist who helps movie and game studios show their most exciting stories to attract the biggest audience. Bookings/Commissions:
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