The trailer for the raunchy dog talking dogs comedy is age-restricted so it has to be viewed on YouTube. Click the link below (the link isn't broken, it's just an age-restricted Red Band trailer).
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I've stopped posting to Twitter so I can join the Fediverse!
I can't add a button to it at the top of this page, but if you're interested in my micro-blogs you can find me on Mastodon at [email protected]. <a rel="me" href="https://mstdn.social/@ArtOfJoshLange">Mastodon</a> I was part of the crew interviewed to cover the VFX and visualization process for the film Nope on the website Digital Media World. An excerpt:
Josh Lange, Previs Supervisor at MPC, said, “Since the creature could also change direction and travel in response to the person looking at it, it needed a defined ‘front’ and ‘back’ to make it clear where it was heading. Jellyfish and drapery were the closest real-world reference, and we gave massive scale to the ‘wings’ that undulate and push air below the creature and give a believable explanation for how it could stay afloat at will.” As design options were pitched during the concept design stage, the artists helped show how these would look in motion with mockups and animation work. Early on, there were saucer options that were smooth and symmetrical, others that looked rougher and organic, and one with a notch cut out of the rim of the ship. This week the visualization team on the live-action/animated Disney+ film 'Chip N' Dale Rescue Rangers' won an Emmy for Outstanding Television Movie. You can read my project page about the experience working on the film here.
The heist/action film based on the Japanese novel is out now! You can read more about what our techvis team did for the film on my project page for it here. A year of our visualization team's work can finally now be enjoyed by audiences. I recommend checking it out in IMAX to get the full scale and intensity. Let me know what you think if you check it out! You can read about my experience on the film on the project page here.
Rescue Rangers has released on Disney+! You can see the trailer and read my project recap blog post here.
2021 was a year of big change for me. When I look at it through the lenses of "what went well?" and "what didn't go well?" here are the results I encountered:
Writing: (well) wrote a short film. Posted project recap pages on this site. (not well) did not journal consistently Art: (well) created a short film in the Unreal Engine Fellowship program, made a colored pencil portrait of children using newly-learned techniques (not well) did not make much personal art on my own Business: (well) had a very busy year leading a previs and a postvis team on a feature film, helped a friend on his short film as a visual effects supervisor, and made a colored pencil portrait commission (not well) did not take on any other artistic side projects Friends and Family: (well) saw my parents over the summer, worked with them to locate a new home nearby, and worked with them during the move, saw friends one last time before moving (not well) due to Covid, did not spend much face time with friends Spiritual: (well) our move put my life more in line with my values (not well) not much other work done in this category Health: (well) kept a healthy weight, even during the fall and winter holidays, got the Covid vaccination and booster shots and did not contract Covid (not well) should do more weights and cardio next year, need to see doctors in person now that Learning: (well) learned a lot about virtual production through the Unreal Fellowship (not well) did not read enough books! Financial: (well) Continued to grow and invest, and move on to owning real estate (not well) would have liked to have more on the down payment This is a long-overdue post, but I wanted to mention here that I am a v6 Summer graduate of the Unreal Virtual Production Fellowship! As part of Team Williams, I had an incredible time meeting and working with people from all over the world, and learning from the incredible team at Epic (see the end credits for the full list!), to tell as memorable and personal a story I could with all the resources at my disposal. The film is here for you to enjoy (project page with full writeup coming soon!): I am excited to announce that I will be spending my August dedicated to the Unreal Fellowship! It is both an honor and a thrill to have this chance to learn this exciting new technology and workflow based on the famous realtime game engine behind Fortnite--straight from the pros. Expect this site to be quiet for a bit, but once I have completed the term, I will be sure to post all my making-of content on a project page in the Work section.
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Welcome!I am an Emmy-winning Visualization Supervisor, Animator, and Visual Artist who helps movie and game studios show their most exciting stories to attract the biggest audience. Bookings/Commissions:
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