This fall I handled previs for several spots from the Best Buy holiday web campaign. You can view two of the ads below, and can read more details about the experience on the Best Buy project page.
Today my store is open for business. If you enjoy video game art, commissions, prints, even oil paints, I will be building an inventory to meet your art needs. Stop by here and take a look.
Disney + streaming will soon have a new Christmas movie in its library. I worked on Noelle for a short stint in June, but will be looking forward to it with my family next month. You can read my project page for it here.
I am currently working as a Visualization Supervisor for the Moving Picture Company, at their office in Culver City, CA. My responsibilities include acting Supervisor for feature film projects, and Senior Visualization Artist for advertising projects.
I've created two demo reels that best reflect my recent body of work in the visualization, layout, and animation disciplines. You can check them out now on my demo reel page (but contact me to request the passwords before you do! ).
This was a project I animated on back at Pixomondo. As a fan of Alan Moore's graphic novel, I have high hopes that the show will deliver as a follow-up.
Well this is exciting. Avengers: Endgame has opened stronger than even the most optimistic forecasts predicted, and could now become the highest grossing film of all time if the trends hold. I worked on the film back in 2017 and saw it for the first time this weekend. The end battle shots that showed absolute carnage and chaos were the action shots I had been waiting to see on a big screen since I first read them in the comic-books as a teenager. To have had a hand in the film was a true honor, and I am pleased beyond words to see people around this big blue marble react so strongly to it. The sky is the limit for this film at the box office, so stay tuned...
I have created all-new PDFs of my Animation and Previs+Layout resumes (and corresponding Recommendations and Credit Lists), and made them available on the Resume page. An updated version of my complete and unabridged resume can also be found on that page.
With my time on "The Orville" and "Star Trek: Discovery" now complete at Pixomondo, I am now taking time off to regroup and refocus on pursuing my next project. I thoroughly enjoyed helping to shape those two sci-fi franchises, and I am grateful to have met so many wonderful and talented people there. Our visualization/layout department took this team picture on my last day:
After debuting its season premiere on December 30th, we are now already three episodes into Season Two of "The Orville," Fox's sci-fi "dramedy" on which I have been working as Visualization Lead for over seven months. It has been my longest stretch on a project in a leadership capacity, and I have immense pride in the work the team at Pixomondo has been able to accomplish this season. Episodes air every Thursday at 9PM PST on Fox, and my first episode of the season is coming up on January 17th! I hope you will tune in and share your thoughts online. You can view the project page for it on my website here.
I am a Visualization Supervisor in Los Angeles with over seventeen years of experience crafting powerful, cinematic moments for the entertainment industry. Clients include Disney, Marvel Studios, 20th Century Fox, Universal Studios. Before my career in the film and advertising industry I worked at Rockstar Games, where I was a Senior Animator on Red Dead Redemption. I also make visual art in my spare time.
WHAT IS VISUALIZATION?
Visualization is a process that allows a complicated production to be imagined in advance, usually with the use of computer animation. It is commonly used to help plan out sections of entertainment projects like films, television shows, commercials, VR experiences, and theme park rides.
An example of visualization in action is "previsualization" artists using 3D software to animate an early version of a feature film sequence that will rely on complicated visual effects. The extra amount of detail provided by this first pass of the sequence is a crucial blueprint for the director, cast, and crew once production begins.
After the film is shot, "postvis artists" use software to finish a rough pass of incomplete shots that feature bluescreens and other stand-in material. These updated shots become clear enough for editors and test audiences to follow the action of the film, so studios can get a sense of what is working as a film evolves in post-production. By the time the final VFX are finished, the previs and postvis work is fully replaced, with no trace left for audiences other than the guide for compositions and timing that only a team of skilled visualization artists can quickly provide.