I am excited to announce that I will be spending my August dedicated to the Unreal Fellowship! It is both an honor and a thrill to have this chance to learn this exciting new technology and workflow based on the famous realtime game engine behind Fortnite--straight from the pros. Expect this site to be quiet for a bit, but once I have completed the term, I will be sure to post all my making-of content on a project page in the Work section.
There is now a new project page for The Devil Show, an independent short film made with some friends at the Studio 3.14 agency in Boston. It was great working as VFX Supervisor because it allowed me to see a project through a new lens and be aware of a different portion of the VFX production pipeline. The team made commendable work, and it was enjoyable experience.
There are now articles online discussing the work that MPC and Technicolor did for Cruella's visual effects. I am very excited to see pieces like this featuring the work our company did, and to be quoted discussing their work.
From the article MPC Film Deliver Bold and Rebellious VFX for Cruella:
Joining Forces with Technicolor Post-Vis
Technicolor’s Post Visualization team joined forces with MPC Film on Cruella, working on 15 sequences within the film. Utilizing character assets created by its Character Lab team in Montreal, the team’s work largely consisted of animating CG dogs and compositing them into plates with a variety of complexity and lighting. Working alongside them was the Art Department; Senior Concept Artist Ivan Khomenko and Art Director Leandre Lagrange fleshed out the environments and key story moments, envisioning Cruella’s world in 1970’s London with the creation of concept frames for the VFX team.
“Cruella was an enormous and exciting collaboration for our team of thirteen visualization artists,” said Technicolor Post-Vis Supervisor Josh Lange. “Operating from Technicolor's Pre-Production department at the MPC office in Culver City, Los Angeles, we joined up with MPC's wide network to utilize assets created by final VFX teams at the offices in Montreal and London.
With this foundation, we animated scenes with complicated quadruped body mechanics, drama, intensity, subtlety, and even broad comedy. VFX Supervisor Max Wood guided us along the way, as we completed bluescreen-heavy shots and explored ways to design a pivotal surprise moment in the third act.”
This was the team’s first production affected by the COVID pandemic, but they quickly pivoted to fully remote working conditions, where post-vis artists seamlessly continued their work until early Autumn of 2020, followed by the VFX team wrapping in Spring of 2021.
“Looking back at the efforts of our team and MPC/Technicolor as a whole, I am tremendously proud of our exceptional artists and what they achieved under such unusual conditions on this project,” concluded Lange.
For more information about my time on the film, visit my Cruella project page.
After fourteen months of lockdown without seeing a movie in theaters, my family and I went out to the El Capitan Theatre in Hollywood for the first time in ages, and saw Disney's Cruella--the film that I spent a year working on as Postvisualization Supervisor. I thought it came out tremendously well. You can read about some of my experience working on it by visiting the film's project page here.
The video for my latest advertising project is now on YouTube. I was the Previs Supervisor for our team of six at MPC/Technicolor. It was my second time working on a Shawn Levy project. My full writeup for the project can be found here. Happy Holidays!
As of October 23, the horror-comedy creature feature 'Love and Monsters' is now available to stream at home! You can read my project page for it here. I hope you get the chance to enjoy the film.
New podcast appearance this week! It was great to talk a bit about past projects with Gary and Justus. If you don't have the Anchor podcast app, it might be easier to search a podcast app like Apple Podcasts or Stitcher for the "Pod Wars" show to find this episode.
Interview on "Pod Wars" podcast
Demo reels were already completed for subsets of my animation work (previs, animation, advertising, etc.) but this weekend I made a new "all-around" reel with highlights from each field. Best of all, it's password-free!
3 main updates:
The site now features a lighter, more streamlined look to make better use of the real estate.
Highlight reels of cinematic and advertising projects are now in the demo reels section.
My resume has also been revised from top to bottom.
All this to say: If you need help telling a story with strong visuals, get in touch!
This week I have been adding new HD video content to the website, particularly in project pages for video games I have worked on, in order to showcase more of my motion capture and cutscene camera design experience.
My goal for this site has always been to serve two purposes:
1) Provide direct access to current demo reels and resume/recommendations for prospective employers
2)Serve as a complete catalog for my body of work, and for an NDA-friendly log of my experiences on past projects
Hopefully with these latest changes, I can continue to serve both purposes here without each interfering with the other. Feedback on my site's navigation and readability is always welcome.
I am a Visualization Supervisor, Animator, and Visual Artist with over nineteen years of experience in the entertainment industry.