Resume (.PDF)
JOSH LANGE - 3D ANIMATOR/PREVIS ARTIST
760.855.6626 joshlange @ gmail.com www.JoshLange.com
SKILLS
· Character animation/motion capture (keyframing, mocap editing, motion capture performance, facial/lip sync)
· Previsualization/Cutscenes (cinematography, lighting, storyboarding, basic compositing, techvis)
· Software: Maya, MotionBuilder, Photoshop, After Effects
EXPERIENCE
9/2010-present: THE THIRD FLOOR, INC. – Los Angeles, CA
Previsualization Artist (The Avengers, Jack the Giant Slayer, 300: Rise of an Empire, Despicable Me: Minion Mayhem Theme Park Ride, Van Helsing Pachinko Game, Spring Festival Video for China Central Television, and eleven other yet-unreleased projects)
· Keyframe facial/character animation, motion capture editing/performance, cinematography. Basic lighting, compositing, and modeling. Created techvis diagrams and videos to help VFX supervisor with shooting
· Awards: Academy Award nomination, Best Visual Effects (The Avengers-ILM); Annie Awards: Visual Effects in a Live Action Production (The Avengers); Best Animated Special Production (Despicable Me: Minion Mayhem-Illumination); Visual Effects Society Award: Outstanding Visual Effects in a Special Venue Project (DM: MM-Illumination)
2/2005-9/2010: ROCKSTAR GAMES – San Diego, CA
Senior Animator (Red Dead Redemption; Red Dead Redemption: Undead Nightmare Downloadable Content)
Lead Cutscene Animator (Midnight Club: Los Angeles/South Central Downloadable Content)
Animator (Rockstar Games Presents: Table Tennis)
· Created keyframe animation (including quadrupeds, vehicles, props, etc.) and edited motion capture for in-game character animation and cutscenes (all titles)
· Performed in motion capture suit for in-house OptiTrack studio; directed actors during select motion capture sessions (Red Dead Redemption, Midnight Club: Los Angeles)
· Keyframed in-game facial animation (Red Dead Redemption)
· Worked with Rockstar’s head Animation Director on New York cutscene mocap shoots; established cutscene pipeline; tracked deliverables; assembled scenes; polished facial mocap; edited cutscene scripts for programmers, collaborated with art department on art direction and set design (Midnight Club: Los Angeles)
· Uncredited animation support (Grand Theft Auto: Lost and the Damned, Max Payne 3)
· Selected as Lead Animator for cancelled Midnight Club 5 project
· Awards: “Game of the Year” (Red Dead Redemption, 95/100 Metacritic); “Best Downloadable Content” (Undead Nightmare); VGA Nominations: “Best Racing Game” (MC:LA), “Best Sports Game” (RGP:TT)
1/2002-2/2005: STUDIO GIGANTE – Chicago, IL
Animator, Animation Tuner, Script Editor (Wrestlemania 21; Tao Feng: Fist of the Lotus)
· Worked under lead designer to set up cameras, facial animation, sound effects, and particles (Wrestlemania 21)
· Edited mocap and keyframed character and cutscene animations (both titles); keyed in-game lip synch (Tao Feng)
EDUCATION
9/2000-6/2001: The Vancouver Film School – Vancouver, BC
· Received festival extension scholarship; student film played in international festivals
· Animated and storyboarded one commercial and two promo shorts for the L.A.I.S.F.F.
9/1999-6/2000: The Evergreen State College – Olympia, WA
· Received TESC Foundation Scholarship; attended psychology, film, and screenwriting courses
760.855.6626 joshlange @ gmail.com www.JoshLange.com
SKILLS
· Character animation/motion capture (keyframing, mocap editing, motion capture performance, facial/lip sync)
· Previsualization/Cutscenes (cinematography, lighting, storyboarding, basic compositing, techvis)
· Software: Maya, MotionBuilder, Photoshop, After Effects
EXPERIENCE
9/2010-present: THE THIRD FLOOR, INC. – Los Angeles, CA
Previsualization Artist (The Avengers, Jack the Giant Slayer, 300: Rise of an Empire, Despicable Me: Minion Mayhem Theme Park Ride, Van Helsing Pachinko Game, Spring Festival Video for China Central Television, and eleven other yet-unreleased projects)
· Keyframe facial/character animation, motion capture editing/performance, cinematography. Basic lighting, compositing, and modeling. Created techvis diagrams and videos to help VFX supervisor with shooting
· Awards: Academy Award nomination, Best Visual Effects (The Avengers-ILM); Annie Awards: Visual Effects in a Live Action Production (The Avengers); Best Animated Special Production (Despicable Me: Minion Mayhem-Illumination); Visual Effects Society Award: Outstanding Visual Effects in a Special Venue Project (DM: MM-Illumination)
2/2005-9/2010: ROCKSTAR GAMES – San Diego, CA
Senior Animator (Red Dead Redemption; Red Dead Redemption: Undead Nightmare Downloadable Content)
Lead Cutscene Animator (Midnight Club: Los Angeles/South Central Downloadable Content)
Animator (Rockstar Games Presents: Table Tennis)
· Created keyframe animation (including quadrupeds, vehicles, props, etc.) and edited motion capture for in-game character animation and cutscenes (all titles)
· Performed in motion capture suit for in-house OptiTrack studio; directed actors during select motion capture sessions (Red Dead Redemption, Midnight Club: Los Angeles)
· Keyframed in-game facial animation (Red Dead Redemption)
· Worked with Rockstar’s head Animation Director on New York cutscene mocap shoots; established cutscene pipeline; tracked deliverables; assembled scenes; polished facial mocap; edited cutscene scripts for programmers, collaborated with art department on art direction and set design (Midnight Club: Los Angeles)
· Uncredited animation support (Grand Theft Auto: Lost and the Damned, Max Payne 3)
· Selected as Lead Animator for cancelled Midnight Club 5 project
· Awards: “Game of the Year” (Red Dead Redemption, 95/100 Metacritic); “Best Downloadable Content” (Undead Nightmare); VGA Nominations: “Best Racing Game” (MC:LA), “Best Sports Game” (RGP:TT)
1/2002-2/2005: STUDIO GIGANTE – Chicago, IL
Animator, Animation Tuner, Script Editor (Wrestlemania 21; Tao Feng: Fist of the Lotus)
· Worked under lead designer to set up cameras, facial animation, sound effects, and particles (Wrestlemania 21)
· Edited mocap and keyframed character and cutscene animations (both titles); keyed in-game lip synch (Tao Feng)
EDUCATION
9/2000-6/2001: The Vancouver Film School – Vancouver, BC
· Received festival extension scholarship; student film played in international festivals
· Animated and storyboarded one commercial and two promo shorts for the L.A.I.S.F.F.
9/1999-6/2000: The Evergreen State College – Olympia, WA
· Received TESC Foundation Scholarship; attended psychology, film, and screenwriting courses