Josh Lange: 3D Animation and Artwork
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Resume (.PDF)

Picture
                                                  JOSH LANGE - 3D ANIMATOR/PREVIS ARTIST
                                  760.855.6626      joshlange @ gmail.com     www.JoshLange.com
SKILLS

·         Character animation/motion capture (keyframing, mocap editing, motion capture performance, facial/lip sync)
·         Previsualization/Cutscenes (cinematography, lighting, storyboarding, basic compositing, techvis)
·         Software: Maya, MotionBuilder, Photoshop, After Effects

EXPERIENCE

9/2010-present: THE THIRD FLOOR, INC. – Los Angeles, CA

Previsualization Artist (The Avengers, Jack the Giant Slayer, 300: Rise of an Empire, Despicable Me: Minion Mayhem Theme Park Ride, Van Helsing Pachinko Game, Spring Festival Video for China Central Television, and eleven other yet-unreleased projects)
·         Keyframe facial/character animation, motion capture editing/performance, cinematography. Basic lighting,   compositing, and modeling. Created techvis diagrams and videos to help VFX supervisor with shooting
·         Awards:  Academy Award nomination, Best Visual Effects (The Avengers-ILM);  Annie Awards: Visual Effects in a Live Action Production (The Avengers);  Best Animated Special Production (Despicable Me: Minion Mayhem-Illumination); Visual Effects Society Award: Outstanding Visual Effects in a Special Venue Project (DM: MM-Illumination)

2/2005-9/2010: ROCKSTAR GAMES – San Diego, CA
Senior Animator (Red Dead Redemption; Red Dead Redemption: Undead Nightmare Downloadable Content)
Lead Cutscene Animator (Midnight Club: Los Angeles/South Central Downloadable Content)
Animator (Rockstar Games Presents: Table Tennis)

·         Created keyframe animation (including quadrupeds, vehicles, props, etc.) and edited motion capture for in-game character animation and cutscenes (all titles)
·         Performed in motion capture suit for in-house OptiTrack studio; directed actors during select motion capture sessions (Red Dead Redemption, Midnight Club: Los Angeles)
·         Keyframed in-game facial animation (Red Dead Redemption)
·         Worked with Rockstar’s head Animation Director on New York cutscene mocap shoots; established cutscene pipeline; tracked deliverables; assembled scenes; polished facial mocap; edited cutscene scripts for programmers, collaborated with art department on art direction and set design  (Midnight Club: Los Angeles)
·         Uncredited animation support (Grand Theft Auto: Lost and the Damned, Max Payne 3)
·         Selected as Lead Animator for cancelled Midnight Club 5 project
·         Awards: “Game of the Year” (Red Dead Redemption, 95/100 Metacritic); “Best Downloadable Content” (Undead Nightmare); VGA Nominations: “Best Racing Game” (MC:LA), “Best Sports Game” (RGP:TT)

1/2002-2/2005: STUDIO GIGANTE – Chicago, IL
Animator, Animation Tuner, Script Editor (Wrestlemania 21; Tao Feng: Fist of the Lotus)
·         Worked under lead designer to set up cameras, facial animation, sound effects, and particles (Wrestlemania 21)
·         Edited mocap and keyframed character and cutscene animations (both titles); keyed in-game lip synch (Tao Feng)

EDUCATION

9/2000-6/2001: The Vancouver Film School – Vancouver, BC
·         Received festival extension scholarship; student film played in international festivals
·         Animated and storyboarded one commercial and two promo shorts for the L.A.I.S.F.F.

9/1999-6/2000:  The Evergreen State College – Olympia, WA
·         Received TESC Foundation Scholarship; attended psychology, film, and screenwriting courses