The final trailer for Divergent is here. Part of my previs work seen in the trailer includes the mirror/dog, hole jump, train jump, and group punch sequences. Release date is March 21st, 2014.
The latest trailer for 300: Rise of an Empire has hit the web. Sequences feature in the trailer that I worked on include: the first segment with the triremes (Greek ships) preparing to face Artemesia, the Greek clifftop attack, and the fiery naval battle (with the Persian that swings the big cauldron). Its release date is March 7th, 2014.
Some of my HALO jump shots appear in the trailer. Sometimes when you do previs on a project, you have a feeling the movie will end up being very good. This was definitely one of those projects.
Divergent is an upcoming young adult novel adaptation about a post-apocalyptic alternate universe set in Chicago (wow, that's a mouthful). I worked as a previs artist on it earlier this year while at The Third Floor. Some of the parts I helped on were included in the teaser and trailer, including the train jumping, hole jumping, and the sequence with the "group punch" shot. It is set to come out 3/21/14.
Recently I was asked by my longtime friend, fellow Vancouver Film School grad, and producer-director-film critic (he does it all, folks) Paul Booth to do an interview with him for the online film site Influx Magazine. I've included a link to the full article at the bottom.
"Josh Lange has worked on some very impressive video games and he’s been part of some amazing studio pictures. For me, it’s Josh’s integrity and consummate professionalism that made him an ideal candidate for this series. Josh also has a respect for movies of the past and present before Star Wars or the prequel trilogy. We live in a time of cinema, where many people don’t respect the past. Josh knows his stuff.
Paul Booth: What films or life event made you want to make movies? Past just loving movies?
Josh Lange: The worlds and characters of the original Star Wars films triggered an intense fascination and passion in me early on when I was a kid. As my connection to those movies evolved, I began to learn about the methods developed by George Lucas and his visual effects crew to make their groundbreaking special effects. Since the visual effects were what really made those movie stand out, I started looking at other filmmakers with high standards for the field, such as Stanley Kubrick. I was also in love with the films of Walt Disney as a kid, and as my interests began bouncing between art, animation, movies, and visual effects, I started making small films and taking film courses through the local community college while I was in high school. Senior year I was officially hooked, and it was only a matter of time before I entered film school."
Link to the full article on Influx Magazine.com
Today my second feature film, Jack the Giant Slayer, becomes available to purchase as a Blu-Ray/DVD. I encourage families and fans of fantasy stories to pick it up. I hope you enjoy it.
Today I begin work as a previs artist at Proof, inc. in Los Angeles. I am very excited at the opportunity to continue working on exciting feature film projects, and I hope that those who read this will go and see the final product once I am able to announce it.
For those in the LA area that love art and the artists that make it, I will have all three "8 Bit Legends" pieces, framed and for sale, in the "Shifting Mayas" art show next month (Fri/Sat May 10th-11th). It will be held at the Atwater Crossing restaurant and art space in the Los Feliz/Glendale area. It will be much more than a gallery show; there will be live performances and painting, appetizers, and the full dinner menu and bar of the restaurant will be available. I hope to see you there on Friday night (May 10th). Click here for the Facebook Event page, and check out the flyer below for more information:
I am a visualization artist and supervisor with sixteen years of experience crafting powerful, cinematic moments for the entertainment industry, including clients such as Marvel Studios, 20th Century Fox, Universal Studios, and Rockstar Games. I am based in Los Angeles, California and make visual art in my spare time.