With an opening weekend that also earned over $100 million domestically, The Fate of the Furious managed to earn over $532 million dollars at the worldwide box office. This makes it the new record-holder, surpassing The Force Awakens. I was driving alone in my car at the time I heard this news reported on NPR, and couldn't help but say "Wow!" out loud. Congratulations to the team, and thank you to all the fans who showed up for opening weekend.
This week the list of 20 films that will advance to compete for the 2016 "Best Visual Effects" Oscar were announced. I was excited to see that Star Trek Beyond made the list. The full list is as follows (Proof, inc. films in white):
“Alice Through the Looking Glass”
“Batman v Superman: Dawn of Justice”
“Captain America: Civil War”
“Fantastic Beasts and Where to Find Them”
“Independence Day: Resurgence”
“The Jungle Book”
“Kubo and the Two Strings”
“Miss Peregrine’s Home for Peculiar Children”
“Rogue One: A Star Wars Story”
“Star Trek Beyond”
Congratulations to the hardworking artists and production teams who worked on all these films.
Some animation professionals and I have joined forces to start a "sketch club" in the Miracle Mile area of Los Angeles. Each week we meet for lunch and sketch an unsuspecting person later on. We've been posting the results here:
MIRACLE MILE MARKSMEN
Over the last couple months I made a mini-series of video game-themed prints for the upcoming PAX East convention. Exclusive pictures of the prints and an interview I did about them are now available over at 8-bit Cubist.com, so check them out!
UPDATE: The prints are now in the Artwork gallery on this site.
This month news has come out about the casting for my first film, 'Jack the Giant Killer.' Among those named are Ewan McGregor, Bill Nighy, Stanley Tucci, John Kassir and Nicholas Holt, who plays the lead role of Jack.
Red Dead Redemption took the coveted "Game of the Year" award at this year's televised Video Game Awards on Spike. It was given the same honor at GameSpot, GamesRadar, and other websites.
I would like to take this space to thank all the members of excellent team that worked so hard to make this possible, as well as the fans who have been so passionate about the game. It feels great to have the game recognized
You can find a full list of awards Red Dead Redemption has won by visiting this post on my BlogSpot page.
After more than five years and three games at Rockstar San Diego, I'm moving on to join the previs team at The Third Floor in Los Angeles to work on feature films and game cinematics. I'll miss the excellent teammates I came to know at Rockstar over the years, but I'm excited to be moving on to work in the film industry.
You can now pick up my game at stores worldwide. Gamerankings.com currently has our average at over 96%, putting us among the best-rated games of all time. It took a lot of work, but the finished product was something to be proud of. I want to extend a thank you to all those who made the game what it is. Check it out and email me with your comments and I'll see you online!
Thanks to Weebly.com's website editor, the site makeover is done. This Home page will serve to inform visitors of what's been updated on this site, as well as animation and art news. I hope you look around and enjoy what you find. Please be aware that the Animation and Artwork pages will be fleshed out with updated material from time to time whenever new content is made available.
For works in progress and background information on earlier pieces, be sure to also visit my Art and Animation Blog.
I am a Visualization Supervisor in Los Angeles with over seventeen years of experience crafting powerful, cinematic moments for the entertainment industry. Clients include Disney, Marvel Studios, 20th Century Fox, Universal Studios. Before my career in the film and advertising industry I worked at Rockstar Games, where I was a Senior Animator on Red Dead Redemption. I also make visual art in my spare time.
WHAT IS VISUALIZATION?
Visualization is a process that allows a complicated production to be imagined in advance, usually with the use of computer animation. It is commonly used to help plan out sections of entertainment projects like films, television shows, commercials, VR experiences, and theme park rides.
An example of visualization in action is "previsualization" artists using 3D software to animate an early version of a feature film sequence that will rely on complicated visual effects. The extra amount of detail provided by this first pass of the sequence is a crucial blueprint for the director, cast, and crew once production begins.
After the film is shot, "postvis artists" use software to finish a rough pass of incomplete shots that feature bluescreens and other stand-in material. These updated shots become clear enough for editors and test audiences to follow the action of the film, so studios can get a sense of what is working as a film evolves in post-production. By the time the final VFX are finished, the previs and postvis work is fully replaced, with no trace left for audiences other than the guide for compositions and timing that only a team of skilled visualization artists can quickly provide.