After winning an Annie Award, a VES award, and having a successful opening at the Universal Studios theme park in Orlando, the Despicable Me: Minion Mayhem ride I helped previs is now coming to my city. After seeing the Hollywood Universal Studios last summer, I am definitely looking forward to returning so I can finally check out this 3D ride the way it was meant to be experienced.
Recently I was asked by my longtime friend, fellow Vancouver Film School grad, and producer-director-film critic (he does it all, folks) Paul Booth to do an interview with him for the online film site Influx Magazine. I've included a link to the full article at the bottom.
"Josh Lange has worked on some very impressive video games and he’s been part of some amazing studio pictures. For me, it’s Josh’s integrity and consummate professionalism that made him an ideal candidate for this series. Josh also has a respect for movies of the past and present before Star Wars or the prequel trilogy. We live in a time of cinema, where many people don’t respect the past. Josh knows his stuff.
Paul Booth: What films or life event made you want to make movies? Past just loving movies?
Josh Lange: The worlds and characters of the original Star Wars films triggered an intense fascination and passion in me early on when I was a kid. As my connection to those movies evolved, I began to learn about the methods developed by George Lucas and his visual effects crew to make their groundbreaking special effects. Since the visual effects were what really made those movie stand out, I started looking at other filmmakers with high standards for the field, such as Stanley Kubrick. I was also in love with the films of Walt Disney as a kid, and as my interests began bouncing between art, animation, movies, and visual effects, I started making small films and taking film courses through the local community college while I was in high school. Senior year I was officially hooked, and it was only a matter of time before I entered film school."
Link to the full article on Influx Magazine.com
I am a visualization artist and designer with sixteen years of 3D animation experience crafting powerful, cinematic moments for the entertainment industry, including clients such as Marvel Studios, 20th Century Fox, Universal Studios, and Rockstar Games. I am based in Los Angeles, California where I also make visual art.