I've created two demo reels that best reflect my recent body of work in the visualization, layout, and animation disciplines. You can check them out now on my demo reel page (but contact me to request the passwords before you do! ).
This was a project I animated on back at Pixomondo. As a fan of Alan Moore's graphic novel, I have high hopes that the show will deliver as a follow-up.
Well this is exciting. Avengers: Endgame has opened stronger than even the most optimistic forecasts predicted, and could now become the highest grossing film of all time if the trends hold. I worked on the film back in 2017 and saw it for the first time this weekend. The end battle shots that showed absolute carnage and chaos were the action shots I had been waiting to see on a big screen since I first read them in the comic-books as a teenager. To have had a hand in the film was a true honor, and I am pleased beyond words to see people around this big blue marble react so strongly to it. The sky is the limit for this film at the box office, so stay tuned...
I am a Visualization Supervisor and Senior Animator in Los Angeles with over eighteen years of experience crafting powerful, cinematic moments for the entertainment industry. Clients include Disney, Marvel Studios, 20th Century Fox, Universal Studios. Before my career in the film and advertising industry, I worked at Rockstar Games, where I was a Senior Animator on Red Dead Redemption. I also illustrate and create visual art in my spare time.
WHAT IS VISUALIZATION?
Visualization is a process that allows a complicated production to be imagined in advance, usually with the use of computer animation. It is commonly used to help plan out sections of entertainment projects like films, television shows, commercials, VR experiences, and theme park rides.
An example of visualization in action is "previsualization" artists using 3D software to animate an early version of a feature film sequence that will rely on complicated visual effects. The extra amount of detail provided by this first pass of the sequence is a crucial blueprint for the director, cast, and crew once production begins.
After the film is shot, "postvis artists" use software to finish a rough pass of incomplete shots that feature bluescreens and other stand-in material. These updated shots become clear enough for editors and test audiences to follow the action of the film, so studios can get a sense of what is working as a film evolves in post-production. By the time the final VFX are finished, the previs and postvis work is fully replaced, with no trace left for audiences other than the guide for compositions and timing that only a team of skilled visualization artists can quickly provide.