With an opening weekend that also earned over $100 million domestically, The Fate of the Furious managed to earn over $532 million dollars at the worldwide box office. This makes it the new record-holder, surpassing The Force Awakens. I was driving alone in my car at the time I heard this news reported on NPR, and couldn't help but say "Wow!" out loud. Congratulations to the team, and thank you to all the fans who showed up for opening weekend.
Number eight in the Fast and Furious franchise hits American movie theaters this weekend. I went to the Hollywood screening last night, and highly enjoyed the follow-up to the massively successful Furious 7. You can read about my time on the project as Lead Previs Artist on the Fate of the Furious project page. I hope those visiting this page check it out on a big, loud theater screen, as it was intended.
Last night the long-awated trailer was released for The Fate of the Furious, a project for which I was the lead previsualization artist at Proof, inc. Reception to it has been amazing, with many positive reaction videos, as well as over twenty-four million Facebook views alone for the trailer video. At this point, I think it's clear that people have accepted that "yes, they are making another one" and that they occupy their own space in the market for people wanting over-the-top action movies that know when to blow people's minds and when to poke fun at themselves. You can learn more about my involvement on the Fate of the Furious project page.
Also released last night was the "Toycracker" mini-musical my team prevised for Target's holiday campaign. Our work was needed mainly for shots incorporating the various digital characters. For more details on how we did this, visit the Target project page.
Universal has made a series of fun mini-featurettes for the latest Fast and Furious movie, for which I was the Lead Previsualization Artist. You can see some of the highlights here:
I'm looking forward to seeing how our team's hard work translates to the big screen.
I am a Visualization Supervisor in Los Angeles with over seventeen years of experience crafting powerful, cinematic moments for the entertainment industry. Clients include Disney, Marvel Studios, 20th Century Fox, Universal Studios. Before my career in the film and advertising industry I worked at Rockstar Games, where I was a Senior Animator on Red Dead Redemption. I also make visual art in my spare time.
WHAT IS VISUALIZATION?
Visualization is a process that allows a complicated production to be imagined in advance, usually with the use of computer animation. It is commonly used to help plan out sections of entertainment projects like films, television shows, commercials, VR experiences, and theme park rides.
An example of visualization in action is "previsualization" artists using 3D software to animate an early version of a feature film sequence that will rely on complicated visual effects. The extra amount of detail provided by this first pass of the sequence is a crucial blueprint for the director, cast, and crew once production begins.
After the film is shot, "postvis artists" use software to finish a rough pass of incomplete shots that feature bluescreens and other stand-in material. These updated shots become clear enough for editors and test audiences to follow the action of the film, so studios can get a sense of what is working as a film evolves in post-production. By the time the final VFX are finished, the previs and postvis work is fully replaced, with no trace left for audiences other than the guide for compositions and timing that only a team of skilled visualization artists can quickly provide.