Some of my HALO jump shots appear in the trailer. Sometimes when you do previs on a project, you have a feeling the movie will end up being very good. This was definitely one of those projects.
Over Comic-Con weekend this year, there was a video game art show put on by my good friend Ben (aka "Mister Benja" of the 8-Bit Cubist.com. The venue was the top floor of the theater that featured Gam3rcon.Two of my 8-Bit Legends prints were among the awesome artwork displayed. More pictures of the event are on the 8-Bit Cubist Facebook page.
"Minion Mayhem," theDespicable Me 3D ride at Universal Studios in Orlando, Florida, is the latest project I worked on through The Third Floor, and it opened earlier this month.
NBC's Today Show recently visited the theme park to see the ride in person, and here is the video segment they made about it (you can catch glimpses of the parts I helped animate at 0:46, 1:16, and 1:21). The final animation did a great job of matching the very particular timing and blocking we established, and including dynamic background elements and detailed sets. For the readers of this blog who are able to see the ride, I hope you enjoy it.
I am a Visualization Supervisor and Senior Animator in Los Angeles with over eighteen years of experience in the entertainment industry. In my spare time, I create illustrations and visual art with my family.
WHAT IS VISUALIZATION?
Visualization is a process that creates an early version of a project quickly and relatively inexpensively, usually through computer animation. It is common in the entertainment and technology fields, on projects like films, television shows, commercials, VR experiences, and theme park rides.
"Previs" artists create a film's digital blueprint early in preproduction by 3D-animating sequences in the computer before shooting begins, normally around the time of casting. Frequent iterations allow for story ideas to be explored, and alternate The detail provided by this blueprint is crucial for the film crew to determine how to best film the story.