Our MPC Visualization team handled previs animation for this spot last month, and it made it way to the Sphere building on the Las Vegas strip just in time for the Super Bowl. The featured quarterback Patrick Mahomes would become Super Bowl MVP less than a week later. You can check out a writeup for it on my project page.
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Our MPC Visualization team worked on animating this spot for previs last month and it's already gracing the incredible Sphere building on the Las Vegas strip. You can check out a writeup for it on my project page. As the year wraps up, I think the biggest takeaway from 2023 is being grateful to have made it through the momentous and costly union strikes that rocked the film and VFX industries this year. I don't think the studios and union members realized how damaging they were to people not just within the writing and acting professions, and I hope that profits are equitably shared beyond just a small section of all the many people who make entertainment in this industry. I know that many VFX artists and 3D animators got discouraged and stepped away from the industry, and I hope they get their chance to return when things recover.
No matter the difficult circumstances, MPC Visualization remains a place where we work on fun projects with great people. This year's releases were Transformers: Rise of the Beasts, Strays, and Goosebumps and I'm really proud of these final results. We also started a YouTube channel for our department. There are also several shows we're still working on that I look forward to seeing next year, including some special formats that have been really rewarding puzzles to solve. I'm glad that the Unreal Animation Fellowship provided another opportunity to make an individual animation piece that I could take to final. My main goals for 2024 are to improve my health habits and get back to weekly drawing. I received some painting supplies for Christmas, so I will also be thinking about what to paint with them. When it comes to skills, I will of course be working more with learning Unreal, and I want to get a basic understanding of Substance in January and February and learn other new programs. A few weeks ago I posted my making of video for the shot I made for the Unreal Animation Fellowship, but today I also finished my write-up of the experience, with more detail than I could pack into that breakdown video. You can read it here. Our MPC Visualization team worked on the first episode of this young adult horror series on Disney Plus. Check out my project page for the show here.
Our "exquisite corpse" short that we made last month in the Unreal Animation Fellowship is now available to view online. I'm still preparing my making of video and blog post, which will be posted sometime over the next month or so. In the meantime, I hope you enjoy our short. My shot plays at the very beginning. The raunchy talking dog comedy (yes, you read that right) has now hit theaters. You can read about my time on the film on the project page here.
At long last, the newest installment in the Transformers mighty franchise has hit the silver screen worldwide, with Rise of the Beasts. Our large team at MPC Visualization did amazing work on it, and I was proud to be a Lead on the show and help the shots come together. I'll be checking it out this weekend and hope to hear from those who do as well.
Back in 2021 I went through the Unreal Virtual Production Fellowship program and made a short film using the Unreal game engine. It was a powerful, life-changing experience. While a lot of things happened after the fellowship completed that delayed me making a recap, I finally completed it for you to enjoy. So sit back, relax, and click here to read all about what it was like to make a short film in one month as an Unreal Fellow. Two simple game-inspired animation tests done in Maya. Animation, edit, and sound by me. It was inspired by all the stand-up paddle-boarding I see in Washington state. Model used with permission. |
Welcome!I am an Emmy-winning Visualization Supervisor, Animator, and Visual Artist who helps movie and game studios show their most exciting stories to attract the biggest audience. Bookings/Commissions:
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