About
Growing up in the Seattle area, I loved drawing, Disney animation, Marvel comics, and was mesmerized by the Star Wars. My best friend and I dreamed up our own comics company, which he wrote and I drew. Junior high school introduced Photoshop and digital art in the computer lab, which I went in for early each morning. During senior year, I studied film at the local community college and was captivated by the visual effects of The Matrix and The Phantom Menace in the watershed year of 1999. After that I was off to The Evergreen State College, where I dived deeper into filmmaking. As much as I loved college, I decided not to return, because I had seen Toy Story 2, and had an unmistakable urge to work on animated movies, and enrolled in The Vancouver Film School in order to attend their 3D Animation and Visual Effects program.
Vancouver was incredible, and after graduation, I was hired for 3D animation by a startup video game developer in Chicago. Working in the bustling metropolis was incredibly inspiring, and it was there that I soaked up numerous local standup and improv comedy shows, eventually writing and performing a standup comedy set.
After Studio Gigante, I joined the team at Rockstar San Diego, where I worked first on the Rockstar Games Presents: Table Tennis title. Thereafter, I worked as the Lead Cutscene Animator for the racing game Midnight Club: Los Angeles, and flew to New York for motion capture sessions. Next came the Western genre game Red Dead Redemption, where I applied the knowledge I had gained throughout the years to flesh out the game’s vast ambient world, player animation, and cutscenes. RDR went on to become one the fastest-selling and most critically-acclaimed games of all time. It was a seven-year climb to the top of the mountain, and I was ready for the next challenge.
In 2010, I finally took an opportunity to follow my longtime dream and passion to work on feature films. I moved to Los Angeles to begin work as a previsualization artist, using the filmmaking, art, and 3D animation knowledge I had obtained over my life. By 2012, I received my first feature film credit on Marvel's The Avengers. Seeing it on the big screen was a dream come true, and it has continued to be a joy to work on movies and a variety of other projects ever since.
Vancouver was incredible, and after graduation, I was hired for 3D animation by a startup video game developer in Chicago. Working in the bustling metropolis was incredibly inspiring, and it was there that I soaked up numerous local standup and improv comedy shows, eventually writing and performing a standup comedy set.
After Studio Gigante, I joined the team at Rockstar San Diego, where I worked first on the Rockstar Games Presents: Table Tennis title. Thereafter, I worked as the Lead Cutscene Animator for the racing game Midnight Club: Los Angeles, and flew to New York for motion capture sessions. Next came the Western genre game Red Dead Redemption, where I applied the knowledge I had gained throughout the years to flesh out the game’s vast ambient world, player animation, and cutscenes. RDR went on to become one the fastest-selling and most critically-acclaimed games of all time. It was a seven-year climb to the top of the mountain, and I was ready for the next challenge.
In 2010, I finally took an opportunity to follow my longtime dream and passion to work on feature films. I moved to Los Angeles to begin work as a previsualization artist, using the filmmaking, art, and 3D animation knowledge I had obtained over my life. By 2012, I received my first feature film credit on Marvel's The Avengers. Seeing it on the big screen was a dream come true, and it has continued to be a joy to work on movies and a variety of other projects ever since.