JOSH LANGE: PREVIS, ANIMATION, AND ILLUSTRATION PORTFOLIO
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About Me
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Based in Washington State, I work as a remote Visualization Supervisor and Animator, overseeing teams large and small, for a number of different formats that include film, advertising, virtual reality, episodic, and theme park rides. I have headed projects as the Visualization Supervisor on films such as Jordan Peele's Nope and Disney's Cruella and as Animation Lead where my team and I won an Emmy for Chip n' Dale: Rescue Rangers. In addition to my on-set experience, I have remotely supervised many pre and post-production projects, delivering the needed quality while meeting deadlines or delivering early.

On my teams, I strive for a harmonious balance of a strong and reliable work ethic with positive and fun attitudes, which encourages team members to reach new heights and expand their abilities so that, by the end of the show, they are proud and even surprised at how much they grew. 
I can say I have been fortunate enough to have made content in nearly every genre and format, animated a wide assortment of characters, creatures, vehicles, and props, and am comfortable handling even the most high-profile studio IPs.

I have been honored to be chosen twice from a large pool of industry colleagues to undergo real-time training with Epic Games in their Virtual Production and Animation Fellowships, enabling me to be current with the latest Unreal workflows. I have enjoyed watching the production speed and quality of visualization improve with these new real-time standards, and incorporate them where necessary on each project I oversee. My experience over a multitude of shows has given me the expertise to know what projects need at each phase of production, and how to provide the final VFX teams what they need to finish with the strongest visuals.

Prior to the film industry, I worked as an animator in the games industry for over seven years, shipping nine titles, many at AAA level. This included my time as Senior Animator at Rockstar Games - San Diego, where during that time our Red Dead Redemption team won the industry award for "Game of the Year." 

Before my professional career, I honed my skills as a fine artist and later branched out to explore computer graphics and animation as my curiosity grew for other mediums. My artist's eye always guides my work, along with over twenty years of professional animation experience and deep passion for storytelling. Working as a Visualization Supervisor allows me to combine my expertise in these areas with a love for collaborative productions. I believe that great art is achieved through teamwork, and know how to leverage my knowledge to support the visions of others to build things that have never been seen before.

Education Resources

Podcast appearances:
Talking Pictures Podcast     3.14 Studios Podcast    Pod Wars Podcast
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On location at the "Haywood Ranch" for a camera tracking test during preproduction for the film 'Nope.' As Visualization Supervisor on the film, I oversaw previs and postvis work for MPC.
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Holding the 'Best VFX' Oscar from MPC for the film 1917. Hats off to the VFX artists whose hard work earned this trophy. I was lucky to hold it on its MPC studio tour even though I did not personally work on the film.
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At the entrance of the Academy of Motion Picture Arts & Sciences building, where my childhood friend Sean and I saw the crew screening of Marvel's The Avengers in 2012. It was my first screen credit.
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With Animation Mentor founders Shawn Kelly (left) and Carlos Baena (right) at Siggraph.
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Just a fun Easter egg: that's me and my dog (giving me a kiss) at Mount Rainier in a Fisher-Price magazine ad at three years old.
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