Last night the long-awated trailer was released for The Fate of the Furious, a project for which I was the lead previsualization artist at Proof, inc. Reception to it has been amazing, with many positive reaction videos, as well as over twenty-four million Facebook views alone for the trailer video. At this point, I think it's clear that people have accepted that "yes, they are making another one" and that they occupy their own space in the market for people wanting over-the-top action movies that know when to blow people's minds and when to poke fun at themselves. You can learn more about my involvement on the Fate of the Furious project page.
Also released last night was the "Toycracker" mini-musical my team prevised for Target's holiday campaign. Our work was needed mainly for shots incorporating the various digital characters. For more details on how we did this, visit the Target project page.
Recently I supervised a series of holiday commercials for Target, in addition to a short musical (called "The Toycracker") that will air during the ABC broadcast of Frozen on December 11th. The team that I helped assemble did a great job handling four commercials and the seven minute short within a very swifly-moving six weeks. Hats off to them for their great work. You can find more info about this on my project page for Target.
This week the list of 20 films that will advance to compete for the 2016 "Best Visual Effects" Oscar were announced. I was excited to see that Star Trek Beyond made the list. The full list is as follows (Proof, inc. films in white):
“Alice Through the Looking Glass”
“Batman v Superman: Dawn of Justice”
“Captain America: Civil War”
“Fantastic Beasts and Where to Find Them”
“Independence Day: Resurgence”
“The Jungle Book”
“Kubo and the Two Strings”
“Miss Peregrine’s Home for Peculiar Children”
“Rogue One: A Star Wars Story”
“Star Trek Beyond”
Congratulations to the hardworking artists and production teams who worked on all these films.
I am a Previs, Postvis, and Techvisualization Artist with over fourteen years of experience making feature films, commercials, and AAA video games. I work at Proof, inc. in Los Angeles, California and make visual art in my spare time.