The latest film I worked on is now in theaters, and with a record-setting global opening. I am very proud of the work our team did on the pre- and postvisualization at Third Floor, and highly recommend anyone seeing it before it is out of theaters. You can learn more about my experience on the film at my project page.
Although I have not seen it yet, I have high hopes that our previs came out well in the final picture. Congratulations to all the people who helped make the movie happen.
It has lots of action and some incredible detail on the turtles. Congratulations to the teams involved in putting it together.
The reviews are terrific and so is the movie. Congratulations to everyone who helped make it the success that it is. I added the picture of The Third Floor's screen credits I took to the X-Men: Days of Future Past project page.
The King of the Monsters has finally arrived, and with 2014's biggest international box office opening. It was a true pleasure to work on, and the final product was tremendous. Congratulations to everyone that helped make it a success.
This was the last project I worked on at The Third Floor. It was a small and fun crew that was given a nice amount of freedom. It's looking good so far, and I'm excited to see how it all comes out.
Release date: 14 September 2014
The final trailer for Divergent is here. Part of my previs work seen in the trailer includes the mirror/dog, hole jump, train jump, and group punch sequences. Release date is March 21st, 2014.
The latest trailer for 300: Rise of an Empire has hit the web. Sequences feature in the trailer that I worked on include: the first segment with the triremes (Greek ships) preparing to face Artemesia, the Greek clifftop attack, and the fiery naval battle (with the Persian that swings the big cauldron). Its release date is March 7th, 2014.
Some of my HALO jump shots appear in the trailer. Sometimes when you do previs on a project, you have a feeling the movie will end up being very good. This was definitely one of those projects.
I am a visualization artist and supervisor with sixteen years of experience crafting powerful, cinematic moments for the entertainment industry, including clients such as Marvel Studios, 20th Century Fox, Universal Studios, and Rockstar Games. I am based in Los Angeles, California and make visual art in my spare time.