The latest film I worked on is now in theaters, and with a record-setting global opening. I am very proud of the work our team did on the pre- and postvisualization at Third Floor, and highly recommend anyone seeing it before it is out of theaters. You can learn more about my experience on the film at my project page.
Although I have not seen it yet, I have high hopes that our previs came out well in the final picture. Congratulations to all the people who helped make the movie happen.
It has lots of action and some incredible detail on the turtles. Congratulations to the teams involved in putting it together.
The reviews are terrific and so is the movie. Congratulations to everyone who helped make it the success that it is. I added the picture of The Third Floor's screen credits I took to the X-Men: Days of Future Past project page.
The King of the Monsters has finally arrived, and with 2014's biggest international box office opening. It was a true pleasure to work on, and the final product was tremendous. Congratulations to everyone that helped make it a success.
This was the last project I worked on at The Third Floor. It was a small and fun crew that was given a nice amount of freedom. It's looking good so far, and I'm excited to see how it all comes out.
Release date: 14 September 2014
The final trailer for Divergent is here. Part of my previs work seen in the trailer includes the mirror/dog, hole jump, train jump, and group punch sequences. Release date is March 21st, 2014.
The latest trailer for 300: Rise of an Empire has hit the web. Sequences feature in the trailer that I worked on include: the first segment with the triremes (Greek ships) preparing to face Artemesia, the Greek clifftop attack, and the fiery naval battle (with the Persian that swings the big cauldron). Its release date is March 7th, 2014.
I am a Visualization Supervisor in Los Angeles with over seventeen years of experience crafting powerful, cinematic moments for the entertainment industry. Clients include Disney, Marvel Studios, 20th Century Fox, Universal Studios. Before my career in the film and advertising industry I worked at Rockstar Games, where I was a Senior Animator on Red Dead Redemption. I also make visual art in my spare time.
WHAT IS VISUALIZATION?
Visualization is a process that allows a complicated production to be imagined in advance, usually with the use of computer animation. It is commonly used to help plan out sections of entertainment projects like films, television shows, commercials, VR experiences, and theme park rides.
An example of visualization in action is "previsualization" artists using 3D software to animate an early version of a feature film sequence that will rely on complicated visual effects. The extra amount of detail provided by this first pass of the sequence is a crucial blueprint for the director, cast, and crew once production begins.
After the film is shot, "postvis artists" use software to finish a rough pass of incomplete shots that feature bluescreens and other stand-in material. These updated shots become clear enough for editors and test audiences to follow the action of the film, so studios can get a sense of what is working as a film evolves in post-production. By the time the final VFX are finished, the previs and postvis work is fully replaced, with no trace left for audiences other than the guide for compositions and timing that only a team of skilled visualization artists can quickly provide.