2013 Previs Reel
2010 Demo Reel
Selections from professional and personal work (best viewed at 720p). Shot Breakdown
2010 Keyframe Reel
2010 keyframe animation reel (best viewed at 720p). Shot Breakdown
Only contains motion capture animation (best viewed at 720p). Shot Breakdown
Below are trailers and videos of my past and current projects. I also have other animation videos on my blog.
Jack the Giant Slayer (2013)
Although it was released after The Avengers, Jack the Giant Slayer was the first feature film that I ever worked on. I spent six months on it and prevised a great number of shots. Click here to see which shots in this video were ones I worked on.
Despicable Me: Minion Mayhem (2012)
Minion Mayhem was a unique challenge. It is technically all one shot, and the previs had to be tailor-made to fit to the enormous theater screen it would eventually be screened on. I worked on the very beginning, and handled the ending from the "hand catch" to the end of the ride.
The Avengers (2012)
For this project I worked offsite at the Marvel studio in Manhattan Beach, CA. It was an incredible experience, and I was very proud of how my shots came out--particularly the one with The Hulk catching Iron Man and scraping against a nearby building on his way to the ground. Click here to see which shots in this video were ones I worked on.
Red Dead Redemption (2010)
Red Dead Redemption is Rockstar San Diego's latest project. I worked on player and ambient character animations, as well as in-game (non-cutscene) facial animation using Maya and MotionBuilder.
Midnight Club: Los Angeles/South Central (2008/2009)
I was the Lead Cutscene Animator for Midnight Club: Los Angeles and also oversaw most animation changes made for the South Central downloadable content (DLC). MC:LA was a 2008 Video Game Award nominee for "Best Racing Game." Here are the trailers for the original trailer and the follow-up South Central DLC game:
Rockstar Games Presents: Table Tennis (2006)
Rockstar Games Presents: Table Tennis was my first project at Rockstar Games - San Diego. The game ended up being nominated for a 2006 Video Game Award for "Best Sports Game." Here is the trailer:
Wrestlemania 21 (2005)
This was my second project with Studio Gigante. In addition to animating, I spent a lot of time using our proprietary software to edit scripts to include elements such as cameras, facial animation, sound effects, and particles.
Tao Feng: Fist of the Lotus (2003)
My first video game. I helped keyframe and edit mocap on all the characters (using Maya) and did 100% of the game's lip synch (using Lightwave).